The ship holder thingies that are only useful for the biggest, heaviest rockets. RCS which you won't need until you're trying to dock ships in orbit. The second tutorial starts off with introducing the controls in the bottom left, which I think that I have literally never ever used. And you start with SRBs (solid rocket boosters) so you won't even really need that, just chuck a bunch of SRBs on the bottom. You can practically get into orbit by just using the starting pod, chucking a parachute on top, sticking some fuel tanks in the middle, and a rocket on the bottom (getting out of orbit again needs a little more p). I've had a brief look at the tutorial and it covers stuff that you don't really need to know to get started, like radial decouplers. You don't need to have previously studied rocket science to play Kerbal Space Program.
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